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July 2016 - The Clearance Lab, LLC
Monthly Archives

July 2016

Literary Adaptation Lawsuits

Literary Adaptation Lawsuits: What Filmmakers Need to Know

By | Film and Television, Legal Review of Clearance Procedures, Script Clearance

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Literary Adaptation Lawsuits

Literature and film are much like brother and sister. The two entities share the same narrative art, and often work in tandem to thrill audiences. However, brothers and sisters are known to fight.

The onslaught of literary adaptation lawsuits sheds light on the reality of author versus director legal battles. If you’re about to pen a screenplay based on a novel, or you’ve already started making your adaptation, pay close attention to this article.

When it comes to literary adaptation, you need proactive legal protection that ensures all contracts are ironclad and you won’t end up paying hefty legal fees. 

Many authors are known to hate the movies made from their books—Anthony Burgess hated A Clockwork Orange, and Stephen King didn’t think much of The Shining. (Poor Stanley Kubrick.)

But what if that dissatisfaction moves into the lawsuit realm? It happens.

The October Sky Lawsuit

Homer Hickam, the author of October Sky, is producing a musical theater piece based on his novel. Universal, who made a 1999 film adapted from the original book, has filed suit against the author.

The author and famous NASA engineer who overcame the poverty of his hometown is now being sued by Universal. The reason: he used a book he wrote to create another artistic work.

According to Universal, their production house owns the relevant rights to the source material; it doesn’t belong to the author who wrote it. 20 million dollars hangs in the balance—no small sum, even for a tremendous production company or a space engineer and author.

This is a multifaceted case: breach of contract and fraud are listed among the complaints. In Hickam’s words “[Universal Pictures] has taken the completely fallacious position” that the rights to the source material were given to the studio.

The trial is ongoing. While Universal might have the working capital to pay this fine should they lose, it’s unlikely that indie filmmakers have that kind of cash lying around.

This lawsuit sheds light on an often-overlooked matter in the world of film production:

Your relationships matter.

Undoubtedly, you will form relationships during production. These relationships, when handled properly, turn into contractual agreements—especially as ownership changes hands.

Copyright ownership and chain of title transference poke holes in any “lawsuit proof” film. This is one reason in a very long list that proper film clearance is so vital to a project’s success.

Any unexpected lawsuit can shut down any film, television series, if it rears its head. Of course, it’s not only your contracts that could lead to legal peril.

Your inspiration matters.

As an artist, you will unconsciously draw from a wealth of inspiration. Books and other films provide a guiding light and a spark of creativity. However, this inspiration might also land you in court.

Lawsuits come from both sides. Authors sue filmmakers, and filmmakers sue authors. Artists are quite protective of their work, so tension and creative differences can easily develop into legal disputes.

A complete clearance package will allow you to make your work in relative peace.

Video Game Lawsuits

Video Game Lawsuits Highlight Risks for Software Developers

By | Video Games

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Video Game LawsuitsVideo Game Lawsuits: From Tattoo to Taboo

Earlier this year, video game developers took notice of a lawsuit by Solid Oak Sketches. Notably, Solid Oak Sketches claims to own the copyright to several tattoo designs featured in the game. The tattoos appear on  NBA stars LeBron James, Kobe Bryant, Kenyon Martin, De Andre Jordan and Eric Bledsoe.

The lawsuit involves Take-Two Interactive Software and numerous other companies associated with the videogame NBA 2K16.  Solid Oak Sketches claimed that unauthorized reproductions of tattoo designs in the video game infringed their copyrights.

A $20 Billion Dollar Industry by 2019

The video game industry in the US hit $23.5 billion last year. This is a 5% jump over 2014 according to the Entertainment Software Association. It’s an exciting time for the video game industry, with a growth forecast of 30% to $19.6 billion by 2019. With tremendous growth comes inevitable lawsuits, and most lawsuits against game developers arise from copyright infringement and plagiarism. Many of these lawsuits settle out of court. The unlucky few go to trial, and the subsequent court decisions have affected the video game industry as a whole.

In  2013 a lawsuit seeking payment for student- athletes was filed against E.A. Sports. This suit focused on the rights of college athletes, how their likeness is used in video games, and whether they should be paid. Even though EA followed the rules set in place by the N.C.A.A, they were still at risk.  Ultimately they decided to suspend one of the most successful video game franchises in history.

How to Manage Risk and Avoid Video Game Lawsuits

Short of turning every video game character into a gender-neutral stick figure or child-like shape, (“Watch Terry the Triangle make this killer slam dunk!”) what’s a video game developer to do? The good news is that although the game development industry is rife with unexpected lawsuits, there is affordable legal protection available to accurately gauge and manage risk. It’s easy for the excitement over a project to blind a video game developer to the exposure in its product, whether it’s an unlicensed likeness, a tattoo design, or even unintended defamation in the script..

An experienced entertainment clearance house is an invaluable strategic partner for developers as the video game industry learns and adapts from the shifting legal landscape.  Clearance related lawsuits are targeting the industry more and more often. Game developers can anticipate and manage risk.  It is a fatal mistake to bypass engaging with game clearance procedures before a game’s public release. With the game industry constantly changing at breakneck speed, game development and software companies must test all assumptions as early in the project as possible, and that includes everything down to a butterfly on a bicep.

Contact The Clearance Lab today to discuss how you can protect your video game project from a lawsuit long before you release it to the public.